Diegetic Navigation Aid in Virtual Reality

Over the years there has been a rapid growth in the number of people playing games, according to a report published by DFC intelligence (Conor, 2021), it shows that as at mid-2020 about 2.1 billion people played video games, while the entire population of the world is 8 billion, which means that about 40% of the entire population is playing video games.

Virtual reality is on the rise in the experience of video games, with a lot of designers and developers since early 2016 when virtual reality began to attract attention and video games are developed to suit it. According to (Dautovic, 2021) 40.1% of the compound annual growth rate of the global gaming and entertainment market is linked to Virtual reality. In the advent of the development of virtual reality based games, (Shafer et al., 2019) noted that spatial presence is a valuable factor when it comes to the enjoyment of video games. Spatial presence is defined as the feeling that the user is part of the environment’s built-in virtual world. One of the factors that can increase spatial presence is the introduction of interactive diegetic navigation aids within the game scene. 

MY ROLE

Strategy
Planning
Design + Execution
Research

PLATFORMS

Virtual Reality

TEAM MEMBERS

Angshuman Mazumdar
Olaoluwa Oyedokun

YEAR

2021

Methods

Since the advent of QR codes designers have looked for approach to infuse that into their product design. This technology as be used in payment services and also in Shanghai scan codes have been put on trash bags to check for the source of each trash and content. 

Hence this led to the development of the Smart Bin a mobile application that notifies users of the level of their trash and educates them about methods of disposing of waste as well as nearby locations of recycling centers

Tools Used
  • Illustrator
  • Photoshop
  • Adobe XD
  • Adobe After Effect
  • Sketch

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